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The Delayed game Raise - a sound raise to 4♥/♠ |
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♠ |
KJ762 |
You hold this hand and partner opens 1♠, what do you bid? |
♥ |
2 |
Clearly you want to bid 4♠ immediately – before the opponents find their ♥ or ♦ fit. You may or may not make 4♠ but that is not important – if 4♠ goes down then the opponents surely have a game somewhere. |
♦ |
J42 |
♣ |
Q1042 |
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♠ |
KJ76 |
This time you hold this hand and partner opens 1♠, what do you bid? |
♥ |
Q82 |
As we have just seen, a direct 4♠ bid is best played as pre-emptive (6-9 points with usually 5 ♠ 's). So what's the answer? |
♦ |
AJ54 |
♣ |
K10 |
If you do not have more sophisticated methods such as Jacoby 2NT or Swiss |
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then the answer is to bid your best minor suit (so 2♦ here) and then jump to 4♠ over a minimal response from partner. This is called the Delayed Game Raise and is the traditional way to show a sound raise to four of partner's major. |
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But there are a couple of minor problems. Suppose partner responds 2♠ (generally showing 6 ♠ 's), then your jump to 4♠ may now be just three card support; and if he jumps to 3♠ the same problem may apply. |
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These days, few experienced players play the Delayed Game Raise. They certainly still play the direct jump to four as weak but most use an artificial bid to show a sound raise to game over partner's 1 ♥/♠ opening - Jacoby 2NT, 3NT, a splinter or Swiss 4♣/4♦ are examples. |
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My preferred treatment is to use Jacoby 2NT or splinter with a big responding hand (16+ points) and to use Keycard Swiss with a sound raise (12-15 points). This is all defined in detail in ‘Raising partner's major with a big hand'. |
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Pattaya Bridge Club - |
www.pattayabridge.com |
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